

And no, we’re not talking about the stupid, shallow, macho definition of familia that the Fast and the Furious movies preach, we mean the dichotomy of tender love and harsh bitterness that a real, authentic family with complex interpersonal relationships can bring forth. These have an ‘Alice in Wonderland’ vibe at times and without a shadow of a doubt, are some of our favorite parts of the game.Īlong with her story, the story of the guardians, and that of the villain, Röki tells a multifaceted, beautifully moving tale about what it means to be a family, sibling love, and how hard it is for families to come together after a devastating trauma. Tove, meanwhile, has some unprocessed trauma from her past that she needs to deal with, and these are told through some amazingly designed dream – or rather, nightmare – sequences at certain points in the game. I can confidently say that this game features one of the best and most relatable villains in recent memory. They don’t have an evil smile and some silly masterplan to take over the entire world. The big bad of the story as you will gradually discover is not a big ‘bad’ at all. In basic terms, the objective of the game is to rouse the guardians of the forest so that they can assist you in saving your brother before it’s too late. Each new character we met and the locations we explored made us increasingly motivated to explore and learn more about the world. Each of them offers puzzles to solve, and stories that range from funny and charming to sad and at times, terrifying.

As Tove reads it as a bedtime story to Lars, you’re told the tale of how Rörka fell in love with a human and gave birth to a monster, for which the other three siblings banished her forever as punishment.Īnyway, once the story gets going, you enter a fascinatingly beautiful but lonesome fairy-tale world and meet Trollsisters, Krokelings, Tomtes, a Nokken, and other magical creatures. If you, like us, were never exposed to Scandinavian folklore, well you’re in for a treat! A storybook sequence at the very start of the game introduces us to the basic plot that the game is set around, about the four giant guardians of the forest – Jötunbjörn the bear, Jötunúlfur the wolf, Jötunhjort the stag and Rörka the raven. The constantly-sleeping father, the tell-tale absence of the mother, and the surprising maturity of Tove seems to allude to something tragic that must’ve happened not too long ago, forcing Tove to grow up early and take care of her brother. Before that happens though, the starting of the game gives you a chance to connect with Lars, and experience what a typical day in their life might’ve been like. Set in the backdrop of Scandinavian folklore, Röki is about a young girl Tove and her quest to rescue her brother Lars who was kidnapped by a giant monster. So does Röki accomplish what it sets out to do? Let’s find out Moreover, the game claims to tell a touching story about what it means to be a family while modernizing the classic adventure formula. But thanks to Steam’s excellent Spring Game Festival, we came upon Röki, a charming 3D adventure puzzler based on Scandinavian folklore, developed by Polygon Treehouse and published by United Label. That’s one of the reasons me (Jay) and my pal Niranjan here on Gameffine are hesitant to pick up adventure games these days.

It’s sad that Ron Gilbert’s article about the problems of the genre published way back in 2004, is surprisingly still relevant today. As Ron Gilbert (the creator of Monkey Island himself) once said, the appropriate reaction after solving a tough puzzle should be, “Of course, why didn’t I think of that sooner!” and not “I never would have gotten that!”, which is the case far too often. Sure, you can find plenty of walking simulators disguising as adventure games in every nook and cranny of Steam, and there is no shortage of puzzlers that serve no purpose other than to melt your brain.
#Roki wolf puzzle full#
T he genre is defined by classics like The Secret of Monkey Island, Grim Fandango, and Full Throttle to this day and they are in desperate need of true successors. Good adventure games are few and far between these days.
