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According to Ubisoft, 60 percent of the games will support multiplayer with up to four players simultaneously however, only one player will be able to use the balance board at a time. In Beestie Boarding, players will be able to wreak all manner of havoc by, among other things, hurling snowballs to try to knock the player off of the wildebeest. The good news for those without the new peripheral-or a desire to control a game using their posterior-is that all minigames will be playable using the traditional Wii Remote and Nunchuk system.Īlthough we didn't see this feature in action, the game's developers told us that sidelined players will also be able to sabotage the current player's game. It looks quite forgiving in easy mode, and players can use the grips on either side of the board for support, but in higher difficulties, their hands will be occupied by the Wii Remote and Nunchuk, which are needed to perform tricks. During the run, you'll steer left or right by leaning in either direction on the board, and also speed up or slow down by leaning backward or forward, respectively. Before attempting a downhill run in Beestie Boarding, you'll calibrate the board by sitting on it and lining up a reticle with the middle of the screen using pressure applied by your cheeks.
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The developers told us that at least 35 percent of the games in TV Party will include support for the balance board. Who, given the opportunity, wouldn't ride a bare-stomached gnu on its back down a ski slope? Trick names and the ensuing moves are ludicrous and include the "rodeo heel edge," "backside cheesy pogo," "safari two-step," "nosegrind," "da Vinci air," "inverted hairy beast," "halfcow trickflip," and "fakie backwards brown nose." The moves seem inspired by real-world snowboarding moves, as well as the crazy world inhabited by the game's protagonists, and even reminded us of the loony environs of Nickelodeon's Ren & Stimpy. While on your way down to the, erm, bottom, you'll score points by guiding your beast through checkpoints and, on harder difficulties, by picking up bonus points scattered along the way and by performing midair freestyle tricks off of ramps. Beestie Boarding involves (unsurprisingly, if you've played a Rabbids game before) skiing an upturned wildebeest down a slalom course while sitting your posterior down on the balance board. From what we've been told, Rayman himself will play more of a cameo part in TV Party than in previous games in the series.Īlthough the developers are planning to include over 50 mini (and not so mini) games-as well as bite-sized Warioware-esque games in the form of playable TV ads-in the final version, we were privy to only two games. The game's story mode takes place over the length of one week's TV schedule, and during the course of events you'll disrupt movies, music, fashion, dance, and sports segments, and even the ads themselves.much to Rayman's chagrin.
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Whereas Wii Fit is designed to use the balance board for fitness purposes, TV Party plans to use it purely to assist in the Rabbids' crazy games, although there could be potential to improve some gluteal muscle tone along the way. We got a chance to meet the development team at Ubisoft's Paris studio and see for ourselves how much fun can be had with the balance board and your buttocks (more on that later). However, this time around, the newly launched Wii Balance Board will be aiding and abetting their evil plans to hijack TV schedules. The person who manages to shut him up gets a few bonus points and, presumably, retains control of the TV remote.Those wascally wabbids are back again in another mischief-filled outing on the Nintendo Wii. He starts strumming away, but as soon as he opens his mouth to start singing, everyone has to try to lob a chili pepper down his throat. In one of these advert-games, a Mexican Rabbid pops up to play a little jingle on the guitar.
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Here, the ads are WarioWare-style microgames – ultra-quick challenges that everyone can participate in, with a brief cutscene by way of reward. When you change the channel there’s a good chance you’ll encounter an ad break, which won’t be quite the annoyance it is in real life. The Wiimote doubles up as a remote for the in-game TV, and the winner, loser or one randomly assigned lucky person gets to switch channels after a minigame.
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They’re themed around various types of shows, so you might start with a spot of daytime TV before moving on to some sports, perhaps a movie or two, a music channel and so on. This time, it’s all about Rabbids invading your TV, and the whole thing is structured like a day of channel-hopping through the scheduled programming. He’s in there somewhere, apparently in non-playable form, but it’s clear that Ubisoft no longer require his services to promote Raving Rabbids.
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